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Godot 4 consolidated patterns — 2D/3D player controllers, scene hierarchies, CSG blockouts, Blender→GLB pipeline with QA gates, two-tier automated/manual Q…

Godot 4 consolidated patterns — 2D/3D player controllers, scene hierarchies, CSG blockouts, Blender→GLB pipeline with QA gates, two-tier automated/manual QA,...

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